In SSX 3, getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes.This series has examples of the following tropes: This version was free to download on the Xbox LIVE Arcade Marketplace from December 16-31, 2014. This was also the first SSX game not made on the (now defunct) EA Sports BIG banner. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. The game plays like a Spiritual Successor to Tricky and 3, but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in Tricky and the backcountry levels in 3. note Fans know this isn't the case, as the villain is a grown-up Griff from SSX 3. An " extreme" Continuity Reboot of sorts for next-gen consoles. SSX (2012): Originally called SSX: Deadly Descents.note Though, to be fair, these controls can be adjusted for better functionality. The general consensus is that this game, while not bad (it still received very positive reviews), is weaker than Tricky and 3 due to rehashed tracks and somewhat inaccurate motion controls. SSX Blur (2007): A Wii-exclusive title.The fanbase was not all that pleased, and it is remembered as the Black Sheep of the series. Also, due to an agreement with Nintendo, you can play as Mario, Luigi, or Peach in the GameCube version. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. SSX On Tour (2005): Themed after a rock band sketchbook aesthetic, On Tour reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign.However, some fans consider it to be the best game in the series since it added many new features such as handplants, Uber Grinds, the ability to hold Über Tricks as long as you want, extensive rider customization, and the Board Press move that allows you to chain massive Combos together, all with superior graphics. The track diversity suffered somewhat as a result, and the general quirkiness of Tricky was played down a notch in favour of a "chic cool" tone. ![]() SSX 3 (2003): Took the basic gameplay features of Tricky, set the SSX circuit on the creatively-named BIG Mountain, introduced tracks designed specifically for an event (including the new Big Air and Superpipe events), then linked them all together.It received criticism on release for being a half-sequel as it only featured two new tracks and little new music, but today the original has faded into obscurity in the shadow of Tricky's strong personality, superior track design and the invention of Übertricks. ![]() ![]() It took its somewhat modest predecessor and turned the craziness Up to Eleven by Flanderizing the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution.
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